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Challenge Definition

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The task was to design the main game screen for a mobile mini game inspired by the classic Minesweeper mechanic, featuring a 5-step progression system.

Process

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Research

  • Gamer Insight: Inspired by the popular "Elevator" climbing mechanic found in top-tier casual games.

  • The Reinterpretation: Adapted the vertical progression into a tiered "Vault Heist" theme.

  • Strategic Fusion: Combined Minesweeper's risk with a modern "Pick & Advance" loop.

  • Player Experience: Balances the thrill of risking current winnings to unlock higher levels.

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Game assets

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Wire frame

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Typography & Colors

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Assets

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Visualized the 5 step progression to track player status and highlight achievements

High-contrast adaptation of existing assets to ensure maximum visibility against the dark background.

Assets

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I chose Golden Vaults to instantly draw the player's eye to the center, where the core gameplay happens. This premium focal point is balanced with strict UX logic, a darkened interior maximizes prize visibility, while a 90° door angle keeps the grid clean on mobile.

Pop-up banner 

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Final Result

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design © 2024 ADI FISHMAN . All rights reserved.

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