


Challenge Definition

The task was to design the main game screen for a mobile mini game inspired by the classic Minesweeper mechanic, featuring a 5-step progression system.
Process

Research
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Gamer Insight: Inspired by the popular "Elevator" climbing mechanic found in top-tier casual games.
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The Reinterpretation: Adapted the vertical progression into a tiered "Vault Heist" theme.
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Strategic Fusion: Combined Minesweeper's risk with a modern "Pick & Advance" loop.
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Player Experience: Balances the thrill of risking current winnings to unlock higher levels.

Game assets

Wire frame

Typography & Colors

Assets

Visualized the 5 step progression to track player status and highlight achievements
High-contrast adaptation of existing assets to ensure maximum visibility against the dark background.
Assets

I chose Golden Vaults to instantly draw the player's eye to the center, where the core gameplay happens. This premium focal point is balanced with strict UX logic, a darkened interior maximizes prize visibility, while a 90° door angle keeps the grid clean on mobile.
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Final Result

