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About the project

Candies vs. Teefs is a playful strategy game where candy and teeth go head-to-head in a sweet yet educational battle.
The project explores how game design, character art, and UI can teach kids about healthy habits, turning the classic “sugar vs. teeth” conflict into a fun, creative experience.

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My personal goals

1. Smart & Fun Interface
Designing a clear, friendly, and playful UI that keeps players engaged and makes

learning feel natural.

2. Educational Game Design
Turning the “candies vs. teeth” battle into a creative way to teach kids about healthy

habits and choices.

3. Unique Visual Identity
Building a sweet yet spooky world with charming characters and a consistent, memorable art style.

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​ My wire frame

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I built the wireframes using simple grey components to focus on UX, clear flow, logical button placement, and easy navigation.
This stage helped define the game’s direction and shape the “candies vs. teeth” concept.

Main frame

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Placed on the right with a soft shadow so they stand out. Most players are right-handed, so this spot matches natural eye movement.

Shows level, energy, coins, and gems, giving quick access to the game’s economy.

Large illustrated buttons that clearly separate navigation from the gameplay area and guide the player smoothly.

Holds core functions like settings and player info, separated from the economic UI.

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Shop + icons

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The shop was my biggest UX/UI challenge.
I first designed the core icons, then built a clear and attractive system of offers, chests, and resources around them.
The goal was to create a shop that feels exciting, readable, and motivates players to buy.

Chests/ offers designs

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Mountains of rewards

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The Growth of Rewards

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Every prize starts small, one coin, one gem, and grows with detail and shine, reflecting the player’s journey.

Daily deals

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Shop Asset

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Character/ weapons design

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All characters and weapons were created through a mix of AI and hand-drawn illustration, ensuring one cohesive style, unique poses, and playful weapon options for every character.

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Rooms/assets design

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The main flow shows the player's entire journey, choosing characters, upgrading them, navigating the map, entering battles, and collecting rewards across the game’s core screens.

Main flow

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All screens

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design © 2024 ADI FISHMAN . All rights reserved.

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